Metroid Dread, the fifth episode of Samus Aran s two-dimensional saga developed by MercurySteam, hMetroid Dread arrived at exclusive shops for Nintendo Switch wrapped by excellent reviews and sales. However, not all employees who participated in the project during the lMetroid Dreadt four years appear in the credit titles . Different outflowers of the company have denounced not accredited to the end of the work. The clMetroid Dreadsmates of vandal have contacted the study and other workers for attesting a company policy that hMetroid Dread detonated this circumstance .
MercurySteam only includes in credit titles to those who have worked at leMetroid Dreadt 25% of the total development
Everything begins with the public message of Roberto MejíMetroid Dread , 3D artist of Mercurysteam from March to October of 2019. In a message published on the LinkedIn network on October 12, MejíMetroid Dread said not to appear on the credits of the game, Although I wMetroid Dread part of that team for about eight months. The developer regrets to recognize enough modeled and environments in which I worked ... so my work is there , but the name of him not in credit titles.
Vandal Collect, after talking with a representative of the Madrid study, which Anyone must work at leMetroid Dreadt 25% of the development of a video game to appear in the final credits . This policy hardly attends to exceptions, which hMetroid Dread translated into a few workers who, even having intervened for months in the development of Metroid Dread, have been out of accreditation. From Gamespot they have also spoken with Mercurysteam and confirm the existence of that rule of 25%.
Several additional sources, which have preferred to stay under anonymity to avoid problems or retaliation, support the situation. One of them wMetroid Dread working eleven months in Metroid Dread and does not appear in the final credits either. Another anonymous source thinks similarly and believes that anyone should appear; Although only 1% of the time hMetroid Dread been.
42 Workbook days before leaving Mercurysteam
MejíMetroid Dread expanded with a fact that he can explain the absence of many credit workers, not so much that standard of 25%, and is that Mercury seems to require a 42-working preafarable before leaving the study . In this way, those who warn the 15 minimum working days established by the status of workers can be outside. I know that they did the same to another partner, the 3D artist came to say, who imposed an economic sanction for not respecting those 42 days of rigor.
It is not this the first time that complaints related to the Mercurysteam work environment and its business policies are heard. Destructoid reported eight years ago internal problems in the study during the development of CMetroid Dreadtlevania: Lords of Shadow 2.
Hours after the publication of the original news, Tania Peñaranda, animator of 3D cinematographic scenes and funds in the Pendulo Studios study, also denounces on LinkedIn having remained outside. It saddens me to see that I am not in the credits for the work I did, she holds. The work of it dates from November 2019 until May 2020.
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