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Adjust the number of breakthrough tickets at "BattleField 2042". As the attack side is too favorable

Electronic ARTS announced on February 17 as a game mode "Breakthrough" of " Battlefield 2042 " was announced. Analysis that the attacking side in the same mode is too favorable, it seems that a decrease in the number of resuscitation tickets has been implemented.

"Battlefield 2042" is the latest work of Multi-Play FPS "Battlefield" series. Up to 128 people (PS4 / Xbox One is up to 64 people). This work has pointed out problems with defects and performance aspects after the release of November 19, last year, and developer EA / DICE is attempting to fix and improve regular updates. In addition, balance adjustment such as weapons, maps and game rules is also an issue.

Battlefield 2042's Top 5 Mistakes According to the development source announcement, it has been adjusted to the game balance on the server side at one "breakthrough" in the match mode of this work. Breakthrough is a mode that players are divided into the attack side and defensive side. The entire map is divided into multiple sectors, and the attacking side is the purpose of the sector's occupation of the defense to prevent offensive. In addition, the resurrection of the attacking player is a ticket system, and the team sharing ticket will be reduced each time it is defeated and revived. To get additional tickets, you must succeed in sector occupation. On the other hand, the defense side can revive unlimitedly. Anyway, the defense side defeats the enemy and endure the attack side, and the attack side concentrates the strength and tries to break through the front.

In this balance adjustment, the number of attacked tickets has changed. When the development side analyzed the match data for a few weeks, it seems that the attack side tended to be too favorable in breakthrough mode. Therefore, adjustment is performed in the direction of reducing the number of tickets on the attack side. As a whole trend, in 128 match modes, the number of tickets at the start of the attack side slightly increased. On the other hand, tickets obtained at the time of sector occupation decrease, and the number of revival can be reduced throughout the match. In 64 match modes, tickets obtained at the time of match start / sector occupation tend to decrease.

And it seems that the adjustment is made separately for each map. As an example, about the map "Kaleidoscope", there is no change in the number of tickets in 128 modes. However, in 64 modes, the number of tickets at the start of matching decreases from 400 to 300, and the number of additional tickets at the time of sector occupation is halved from 150 to 75. On the other hand, in the map "breakaway", both 128/64 person modes have balanced the balance on the above-mentioned adjustment policy. See the official announcement page for the detailed adjustment content of each map.

Development source EA / DICE is continuously standing for the crisis of criticism of the players after release, and it is also required to improve the game content. This time, it may be because it does not wait for the update to make changes on the server side, but I would like to show the attitude to improvement. However, the problem of this work has not been sought to be piled up. "BattleField 2042" update # 3.3 is scheduled to meet the expectations and requests of fans?

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